CoverScaleBeta

For managers & music marketers

Stop briefing. Start shipping.

Every release is the same loop: brief the designer, wait for crops, request the safe-zone fix, brief the motion artist for the Canvas, wait again. CoverScale collapses that loop into a single upload — the full per-platform asset pack comes back ready to schedule across DSPs and socials.

You know this feeling

  • Designers + motion artists charge per-asset and per-revision; release schedules slip while you wait for the next round.
  • Artists send you a cover at midnight before release week and you still need 12 platform specs by morning.
  • Coordinating Spotify Canvas + Apple Motion + YouTube banners across multiple artists is a calendar nightmare.
  • Per-platform safe-zone QA is a soft-skill no one signed up for.

What CoverScale handles for you

Cover in. Pack out.

Spotify Canvas, Apple Motion, YouTube channel art, Reels covers, avatars and banners — generated to current platform specs.

Release-week-friendly

Cover at 11pm. Full pack ready before standup. No briefs, no revisions, no overnight motion-graphics fees.

Roster-friendly

Re-run the same flow per artist, per release. Each pack is named consistently and easy to drop into delivery tools.

Per-release cost, not subscription

Buy credits, spend per release. The €45 pack covers about four to five drops including motion artwork.

In practice

Last-minute release

Artist sends final cover the night before release. Generate the per-platform pack in the morning, schedule by lunch.

Sync-ready Canvas + Motion

Spotify Canvas + Apple Motion artwork in the spec the platforms expect — without an external motion brief.

Marketing variants

Reels / Shorts cover variants, looping visualizers and announce posts generated from one cover.

Multi-release campaigns

Mid-album campaign: regenerate per-platform packs for older singles to align with the new visual era.

Ready to ship?

Cover in. Release pack out. No briefs.

No subscription. Pay only for the releases you ship. Spend the time you save on the campaign, not the crops.